

Each one has dozens of choices, and switching between them is just a matter of clicking on the desired item and scrolling through until you find the right one. You can modify the spoilers, hoods, roof scoops, headlights, tail lights, side mirrors, exhaust pipes, side skirts, and more. YES NO The list of parts you can customize is staggering. EA's team has created fantasy parts and mixed them with real life after-market parts as well, so you can choose between the ones you think simply look nice and those that resemble parts you've always wished you had. If there were 7 side skirts, there are 14 now. So, if there were 10 hoods in last year's game, this one has 20. First things first, EA wanted to provide gamers with as many options for customization as humanly possible, and so this year's game has literally two times the amount of possibilities it had in last year's model. In this article we'll focus on the Visual Customization features built into the game, and next week we'll detail the Performance aspects that take place under the hood. While purists might object to the exact way EA has bundled some of its kits or how the team has added a little too much arcade sensibility to the game, this year's game is actually a stranger hybrid of simulated realism and arcade-style driving than any Need for Speed game I've seen in many years. (Have I said Need for Speed enough yet?) After having spent an hour just on the superficial aspects of the game, I'm a little astounded at just how insanely deep and flexible the customization features on this year's model actually are. Electronic Arts kindly dropped by our offices Thursday to show off the huge new improvements that the Need For Speed team has been working on for this year's massive new sequel, Need for Speed Underground 2.
